Description
The DrawModelInstancedIndirect
method is a static member of the Sandbox.Graphics
class. It is used to render multiple instances of a model using indirect drawing commands. This method leverages GPU buffers to manage instance data, allowing for efficient rendering of large numbers of instances.
Usage
To use DrawModelInstancedIndirect
, you need to provide the following parameters:
model
: The Sandbox.Model
object representing the 3D model to be rendered.
buffer
: A Sandbox.GpuBuffer
that contains the indirect draw commands. This buffer should be properly set up with the necessary data for indirect drawing.
bufferOffset
: An int
specifying the offset in the buffer where the draw commands begin.
attributes
: A Sandbox.RenderAttributes
object that contains rendering attributes such as material properties and shader parameters.
This method is particularly useful for scenarios where you need to render a large number of instances of a model with varying transformations or other attributes, as it minimizes CPU-GPU communication by offloading the draw call setup to the GPU.
Example
// Example usage of DrawModelInstancedIndirect
// Assume model, buffer, and attributes are already defined and initialized
Sandbox.Model model = ...;
Sandbox.GpuBuffer buffer = ...;
int bufferOffset = 0;
Sandbox.RenderAttributes attributes = new Sandbox.RenderAttributes();
// Draw the model instances using indirect drawing
Sandbox.Graphics.DrawModelInstancedIndirect(model, buffer, bufferOffset, attributes);