Description
The GenerateMipMaps
method in the Sandbox.Graphics
class is used to generate mipmaps for a given texture. Mipmaps are pre-calculated, optimized sequences of images that accompany a main texture, each of which is a progressively lower resolution representation of the original texture. They are used to increase rendering performance and reduce aliasing artifacts.
Usage
To use the GenerateMipMaps
method, you need to provide the following parameters:
texture
: The Texture
object for which mipmaps are to be generated.
downsampleMethod
: Specifies the method used to downsample the texture. This is an enumeration of type Graphics.DownsampleMethod
.
initialMip
: An integer specifying the starting mip level from which to begin generating mipmaps.
numMips
: An integer specifying the number of mip levels to generate.
This method is static and can be called without instantiating the Graphics
class.
Example
// Example of using GenerateMipMaps
Texture myTexture = new Texture();
Graphics.DownsampleMethod method = Graphics.DownsampleMethod.Linear;
int initialMipLevel = 0;
int numberOfMips = 4;
// Generate mipmaps for the texture
Graphics.GenerateMipMaps(myTexture, method, initialMipLevel, numberOfMips);