static RenderTarget GrabDepthTexture( string targetName, RenderAttributes renderAttributes, bool withMips )

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Description

The GrabDepthTexture method in the Sandbox.Graphics class is a static method used to create a depth texture render target. This method is useful for capturing depth information from a scene, which can be used for various rendering techniques such as shadow mapping or post-processing effects.

Usage

To use the GrabDepthTexture method, you need to provide the following parameters:

  • targetName (string): The name of the render target. This is used to identify the render target within the graphics system.
  • renderAttributes (RenderAttributes): A set of attributes that define how the rendering should be performed. This includes settings like resolution, format, and other rendering options.
  • withMips (bool): A boolean value indicating whether mipmaps should be generated for the texture. Mipmaps can improve rendering performance and quality when textures are viewed at smaller sizes.

Example

// Example of using GrabDepthTexture
string targetName = "DepthTexture";
RenderAttributes renderAttributes = new RenderAttributes
{
    Width = 1024,
    Height = 1024,
    Format = RenderFormat.Depth32
};
bool withMips = false;

RenderTarget depthTexture = Graphics.GrabDepthTexture(targetName, renderAttributes, withMips);

// Use the depthTexture for rendering operations