Description
The GrabDepthTexture
method in the Sandbox.Graphics
class is used to create a render target that captures the depth information of a scene. This method is particularly useful for operations that require depth data, such as shadow mapping or post-processing effects that depend on depth information.
Usage
To use the GrabDepthTexture
method, you need to provide the following parameters:
targetName
(string): A unique name for the render target. This name is used to identify the render target within the graphics system.
renderAttributes
(RenderAttributes
): An object that contains various attributes and settings for rendering. This can include settings like resolution, format, and other rendering options.
withMips
(bool): A boolean value indicating whether mipmaps should be generated for the render target. Mipmaps can be useful for certain types of rendering operations, such as texture sampling at different levels of detail.
Example
// Example of using GrabDepthTexture
string targetName = "DepthCapture";
RenderAttributes renderAttributes = new RenderAttributes
{
// Set desired attributes
};
bool withMips = true;
RenderTarget depthTarget = Sandbox.Graphics.GrabDepthTexture(targetName, renderAttributes, withMips);
// Use the depthTarget for further rendering operations