Description
The GrabFrameTexture
method in the Sandbox.Graphics
class is used to create a render target texture that captures the current frame. This method is useful for scenarios where you need to capture the rendered output for further processing or storage.
Usage
To use the GrabFrameTexture
method, you need to provide the following parameters:
targetName
(string): The name of the render target. This is used to identify the texture within the rendering system.
renderAttributes
(RenderAttributes): A set of attributes that define how the rendering should be performed. This includes settings like resolution, format, and other rendering options.
withMips
(bool): A boolean value indicating whether mipmaps should be generated for the texture. Mipmaps are smaller versions of the texture used to improve rendering performance and quality at different distances.
The method returns a RenderTarget
object, which represents the created texture.
Example
// Example of using GrabFrameTexture
string targetName = "MyRenderTarget";
RenderAttributes renderAttributes = new RenderAttributes
{
// Set desired attributes
};
bool withMips = true;
RenderTarget renderTarget = Graphics.GrabFrameTexture(targetName, renderAttributes, withMips);
// Use the renderTarget as needed