static void Render( SceneObject obj, System.Nullable<Transform> transform, System.Nullable<Color> color, Material material )

book_4_sparkGenerated
code_blocksInput

Description

The Render method in the Sandbox.Graphics class is used to render a SceneObject with specified transformations, color, and material. This method is static and can be called without instantiating the Graphics class.

Usage

To use the Render method, you need to provide the following parameters:

  • obj: The SceneObject you want to render. This is a required parameter.
  • transform: An optional Transform that specifies the position, rotation, and scale of the object. If not provided, the default transformation is used.
  • color: An optional Color to apply to the object. If not provided, the object's default color is used.
  • material: The Material to use for rendering the object. This is a required parameter.

Example

// Example of using the Render method
SceneObject myObject = new SceneObject();
Transform? myTransform = new Transform(Vector3.Zero, Quaternion.Identity, Vector3.One);
Color? myColor = new Color(1.0f, 0.5f, 0.5f, 1.0f); // Light red color
Material myMaterial = new Material();

// Render the object with specified transform, color, and material
Graphics.Render(myObject, myTransform, myColor, myMaterial);