The Render
method in the Sandbox.Graphics
class is used to render a SceneObject
with specified transformations, color, and material. This method is static and can be called without instantiating the Graphics
class.
The Render
method in the Sandbox.Graphics
class is used to render a SceneObject
with specified transformations, color, and material. This method is static and can be called without instantiating the Graphics
class.
To use the Render
method, you need to provide the following parameters:
obj
: The SceneObject
you want to render. This is a required parameter.transform
: An optional Transform
that specifies the position, rotation, and scale of the object. If not provided, the default transformation is used.color
: An optional Color
to apply to the object. If not provided, the object's default color is used.material
: The Material
to use for rendering the object. This is a required parameter.// Example of using the Render method SceneObject myObject = new SceneObject(); Transform? myTransform = new Transform(Vector3.Zero, Quaternion.Identity, Vector3.One); Color? myColor = new Color(1.0f, 0.5f, 0.5f, 1.0f); // Light red color Material myMaterial = new Material(); // Render the object with specified transform, color, and material Graphics.Render(myObject, myTransform, myColor, myMaterial);