Description
The Render
method in the Sandbox.Graphics
class is a static method used to render a SceneObject
with specified transformations, color, and material. This method allows you to customize the rendering of objects in a scene by applying transformations and materials, and optionally setting a color.
Usage
To use the Render
method, you need to provide the following parameters:
obj
: The SceneObject
you want to render. This is a required parameter.
transform
: An optional Transform
that specifies the transformation to apply to the object. If not provided, the object's default transformation is used.
color
: An optional Color
to apply to the object. If not provided, the object's default color is used.
material
: The Material
to use for rendering the object. This is a required parameter.
Ensure that the SceneObject
and Material
are properly initialized before calling this method.
Example
// Example of using the Render method
SceneObject myObject = new SceneObject();
Transform myTransform = new Transform();
Color myColor = new Color(1.0f, 0.5f, 0.5f, 1.0f); // RGBA
Material myMaterial = new Material();
// Render the object with specified transform, color, and material
Graphics.Render(myObject, myTransform, myColor, myMaterial);