Description
The RenderToTexture
method in the Sandbox.Graphics
class is a static method used to render the current scene from a specified camera to a given texture. This method is useful for creating dynamic textures that can be used in various rendering scenarios, such as reflections, shadows, or off-screen rendering.
Usage
To use the RenderToTexture
method, you need to provide a SceneCamera
object that defines the perspective from which the scene will be rendered, and a Texture
object that will serve as the target for the rendered output. The method returns a Boolean
indicating whether the rendering operation was successful.
Example
// Example usage of RenderToTexture
SceneCamera camera = new SceneCamera();
Texture targetTexture = new Texture();
bool success = Graphics.RenderToTexture(camera, targetTexture);
if (success)
{
// The scene was successfully rendered to the texture
// You can now use targetTexture in your rendering pipeline
}
else
{
// Handle the failure case
}