static bool RenderToTexture( SceneCamera camera, Texture target )

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Description

The RenderToTexture method in the Sandbox.Graphics class is a static method used to render the current scene from a specified camera to a given texture. This method is useful for creating dynamic textures that can be used in various rendering scenarios, such as reflections, shadows, or off-screen rendering.

Usage

To use the RenderToTexture method, you need to provide a SceneCamera object that defines the perspective from which the scene will be rendered, and a Texture object that will serve as the target for the rendered output. The method returns a Boolean indicating whether the rendering operation was successful.

Example

// Example usage of RenderToTexture
SceneCamera camera = new SceneCamera();
Texture targetTexture = new Texture();

bool success = Graphics.RenderToTexture(camera, targetTexture);

if (success)
{
    // The scene was successfully rendered to the texture
    // You can now use targetTexture in your rendering pipeline
}
else
{
    // Handle the failure case
}