Description
The ResourceBarrierTransition
method in the Sandbox.Graphics
class is used to transition a texture resource from one state to another. This is crucial in graphics programming to ensure that resources are in the correct state before being used for rendering or other operations.
Usage
To use the ResourceBarrierTransition
method, you need to provide a Texture
object and a ResourceState
enumeration value. The method will transition the specified texture to the desired state.
This method is static and can be called directly on the Graphics
class without needing an instance.
Example
// Example of transitioning a texture to a new state
Texture myTexture = new Texture();
ResourceState newState = ResourceState.RenderTarget;
// Transition the texture to the new state
Graphics.ResourceBarrierTransition(myTexture, newState);