static void ResourceBarrierTransition( Texture texture, ResourceState state )
static void ResourceBarrierTransition( GpuBuffer<T> buffer, ResourceState state )
static void ResourceBarrierTransition( GpuBuffer buffer, ResourceState state )
static void ResourceBarrierTransition( GpuBuffer<T> buffer, ResourceState before, ResourceState after )
static void ResourceBarrierTransition( GpuBuffer buffer, ResourceState before, ResourceState after )

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Description

The ResourceBarrierTransition method in the Sandbox.Graphics class is used to transition a texture resource from one state to another. This is crucial in graphics programming to ensure that resources are in the correct state before being used for rendering or other operations.

Usage

To use the ResourceBarrierTransition method, you need to provide a Texture object and a ResourceState enumeration value. The method will transition the specified texture to the desired state.

This method is static and can be called directly on the Graphics class without needing an instance.

Example

// Example of transitioning a texture to a new state
Texture myTexture = new Texture();
ResourceState newState = ResourceState.RenderTarget;

// Transition the texture to the new state
Graphics.ResourceBarrierTransition(myTexture, newState);