static void ResourceBarrierTransition( Texture texture, ResourceState state )
static void ResourceBarrierTransition( GpuBuffer<T> buffer, ResourceState state )
static void ResourceBarrierTransition( GpuBuffer buffer, ResourceState state )
static void ResourceBarrierTransition( GpuBuffer<T> buffer, ResourceState before, ResourceState after )
static void ResourceBarrierTransition( GpuBuffer buffer, ResourceState before, ResourceState after )

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Description

The ResourceBarrierTransition method is a static method in the Sandbox.Graphics class. It is used to transition a texture resource to a specified state. This is essential for ensuring that the texture is in the correct state for operations such as rendering or copying.

Usage

To use the ResourceBarrierTransition method, you need to provide a Texture object and a ResourceState enumeration value. The method will transition the texture to the specified state.

Ensure that the texture is not being used by any other operations when transitioning its state to avoid conflicts or undefined behavior.

Example

// Example of transitioning a texture to a new state
Texture myTexture = new Texture();
ResourceState newState = ResourceState.RenderTarget;

// Transition the texture to the new state
Graphics.ResourceBarrierTransition(myTexture, newState);