Texture FirstTexture { get; set; }

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Description

The FirstTexture property of the Material class provides access to the first texture associated with the material. This texture is typically used as the primary texture in rendering operations, and it can be utilized in various shader operations to achieve desired visual effects.

Usage

To access the FirstTexture property, you need to have an instance of the Material class. You can then get or set the FirstTexture property to manipulate the primary texture of the material.

Example

// Assuming 'material' is an instance of Sandbox.Material
Sandbox.Texture primaryTexture = material.FirstTexture;

// To set a new texture
Sandbox.Texture newTexture = Texture.Load("path/to/texture");
material.FirstTexture = newTexture;