Description
The FromShader
method creates a new instance of a Material
using a specified Shader
. This method is useful when you want to generate a material programmatically with a custom shader, allowing for dynamic and flexible material creation in your application.
Usage
To use the FromShader
method, you need to pass a Shader
object as a parameter. This method will return a new Material
instance that uses the provided shader.
Ensure that the Shader
object is properly initialized and configured before passing it to this method.
Example
// Example of creating a Material from a Shader
Shader myShader = new Shader("path/to/shader");
Material myMaterial = Material.FromShader(myShader);
// Use the material in your scene
GameObject myObject = new GameObject();
myObject.AddComponent<Renderer>().Material = myMaterial;