The FromShader
method creates a new instance of a Material
using a specified Shader
. This method is useful when you want to generate a material dynamically based on a shader that you have already defined or loaded.
The FromShader
method creates a new instance of a Material
using a specified Shader
. This method is useful when you want to generate a material dynamically based on a shader that you have already defined or loaded.
To use the FromShader
method, you need to have a Shader
object that you want to use for the material. Call this static method with the shader as a parameter to create a new Material
instance.
// Example of creating a Material from a Shader Shader myShader = Shader.Load("path/to/shader"); Material myMaterial = Material.FromShader(myShader); // Now you can use myMaterial in your scene or apply it to objects.