static Material FromShader( Shader shader )
static Material FromShader( string path )

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Description

The FromShader method creates a new instance of a Material using a specified Shader. This method is useful when you want to generate a material programmatically based on a shader that you have defined or loaded.

Usage

To use the FromShader method, you need to have a Shader object that you want to use for the material. Call this static method with the shader as a parameter to create a new Material instance.

Example

// Example of creating a Material from a Shader
Shader myShader = Shader.Load("path/to/shader");
Material myMaterial = Material.FromShader(myShader);

// Now you can use myMaterial in your scene or apply it to objects
GameObject myObject = new GameObject();
myObject.AddComponent<MeshRenderer>().Material = myMaterial;