static Material FromShader( Shader shader )
static Material FromShader( string path )

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Description

The FromShader method creates a new instance of a Material using a specified Shader. This method is useful when you want to generate a material programmatically with a custom shader, allowing for dynamic and flexible material creation in your application.

Usage

To use the FromShader method, you need to pass a Shader object as a parameter. This method will return a new Material instance that uses the provided shader.

Ensure that the Shader object is properly initialized and configured before passing it to this method.

Example

// Example of creating a Material from a Shader
Shader myShader = new Shader("path/to/shader");
Material myMaterial = Material.FromShader(myShader);

// Use the material in your scene
GameObject myObject = new GameObject();
myObject.AddComponent<Renderer>().Material = myMaterial;