Description
The Name
property of the Material
class represents the name or path of the material. This property is used to identify the material within the Sandbox environment, allowing for easy reference and management of materials in your game or application.
Usage
To access or modify the Name
property of a Material
instance, you can use the following syntax:
Material myMaterial = new Material();
string materialName = myMaterial.Name; // Get the name of the material
myMaterial.Name = "newMaterialName"; // Set a new name for the material
Ensure that the name you assign is unique and descriptive to avoid conflicts and to maintain clarity in your project.
Example
// Example of accessing and setting the Name property of a Material
Material myMaterial = new Material();
// Access the current name of the material
string currentName = myMaterial.Name;
// Output the current name
// Console.WriteLine(currentName); // Avoid using Console.WriteLine in Sandbox
// Set a new name for the material
myMaterial.Name = "MyCustomMaterial";
// Verify the name has been set
// Console.WriteLine(myMaterial.Name); // Avoid using Console.WriteLine in Sandbox