Description
The Set
method in the Material
class is used to assign a Vector4
value to a specified parameter within the material. This method is useful for dynamically changing material properties at runtime, such as colors, positions, or other vector-based attributes.
Usage
To use the Set
method, you need to have an instance of a Material
object. Call the method with the name of the parameter you wish to set and the Vector4
value you want to assign to it. The method returns a Boolean
indicating whether the operation was successful.
Example
// Example of using the Set method to change a material's parameter
Material myMaterial = Material.Load("path/to/material");
// Define a Vector4 value
Vector4 newValue = new Vector4(1.0f, 0.5f, 0.25f, 1.0f);
// Set the parameter named "MyParameter" to the new Vector4 value
bool success = myMaterial.Set("MyParameter", newValue);
if (success)
{
// The parameter was successfully set
// Additional logic can be added here
}
else
{
// Handle the failure case
}