The Shader
property of the Material
class provides access to the shader associated with the material. This property is essential for defining how the material interacts with light and other visual effects in the rendering pipeline.
The Shader
property of the Material
class provides access to the shader associated with the material. This property is essential for defining how the material interacts with light and other visual effects in the rendering pipeline.
To access the shader of a material, simply use the Shader
property on an instance of the Material
class. This property is read-only and returns a Shader
object.
// Example of accessing the Shader property of a Material Material myMaterial = Material.Load("path/to/material"); Shader shader = myMaterial.Shader; // Use the shader for further operations // For example, you might want to log the shader's name string shaderName = shader.Name; // Note: Avoid using Console.WriteLine in Sandbox environment