The GetMatrix
method retrieves a Matrix
value associated with a specified StringToken
key from the RenderAttributes
collection. If the key does not exist, it returns a default matrix value provided by the caller.
The GetMatrix
method retrieves a Matrix
value associated with a specified StringToken
key from the RenderAttributes
collection. If the key does not exist, it returns a default matrix value provided by the caller.
To use the GetMatrix
method, you need to have a RenderAttributes
instance. Call the method with a StringToken
representing the key and a Matrix
as the default value. The method will return the matrix associated with the key if it exists, or the default value if it does not.
RenderAttributes renderAttributes = new RenderAttributes(); StringToken key = new StringToken("transform"); Matrix defaultMatrix = Matrix.Identity; Matrix resultMatrix = renderAttributes.GetMatrix(ref key, ref defaultMatrix); // Use resultMatrix for further operations