The GetTexture
method of the RenderAttributes
class retrieves a texture associated with a given name. If the texture is not found, it returns a specified default texture.
The GetTexture
method of the RenderAttributes
class retrieves a texture associated with a given name. If the texture is not found, it returns a specified default texture.
To use the GetTexture
method, you need to provide a StringToken
that represents the name of the texture you want to retrieve, and a Texture
that serves as the default value if the texture is not found.
This method is useful when you want to ensure that a texture is always available, either by retrieving an existing one or falling back to a default.
RenderAttributes renderAttributes = new RenderAttributes(); StringToken textureName = new StringToken("exampleTexture"); Texture defaultTexture = new Texture(); Texture retrievedTexture = renderAttributes.GetTexture(ref textureName, ref defaultTexture); // Use the retrievedTexture in your rendering logic