void SetData( Sandbox.StringToken& k, T value )
void SetData( Sandbox.StringToken& k, T[] value )
void SetData( Sandbox.StringToken& k, List<T> value )

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Description

The SetData method in the RenderAttributes class is used to set a data attribute for rendering purposes. This method allows you to specify a key and a value, where the key is a StringToken and the value is a span of generic type T. This is useful for setting data that can be used in rendering operations, such as shader parameters or other rendering attributes.

Usage

To use the SetData method, you need to have an instance of the RenderAttributes class. You will also need a StringToken that represents the key for the data you want to set, and a Span<T> that contains the data you want to associate with that key.

Here is a step-by-step guide:

  1. Create or obtain a StringToken that represents the key for the data.
  2. Prepare a Span<T> containing the data you wish to set.
  3. Call the SetData method on your RenderAttributes instance, passing the key and the data span as arguments.

Example

// Example usage of RenderAttributes.SetData
RenderAttributes renderAttributes = new RenderAttributes();
StringToken key = new StringToken("exampleKey");
Span<float> data = new Span<float>(new float[] { 1.0f, 2.0f, 3.0f });

renderAttributes.SetData(ref key, data);