void Dispose()

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Description

The Dispose method of the RenderTarget class is used to stop using the current texture and return it to the pool. This is a crucial step in managing resources efficiently, as it helps in reusing textures and reducing memory overhead.

Usage

Call the Dispose method when you are done using a RenderTarget instance. This will ensure that the resources are properly released and can be reused by other parts of the application.

Example

// Example of using RenderTarget and disposing it
RenderTarget renderTarget = RenderTarget.GetTemporary(1024, 768, ImageFormat.RGBA8, ImageFormat.Depth24, MultisampleAmount.None, 1);

// Use the render target for rendering operations
// ...

// Once done, dispose of the render target to return it to the pool
renderTarget.Dispose();