The Dispose
method of the RenderTarget
class is used to stop using the current texture and return it to the pool. This is a crucial step in managing resources efficiently, as it helps in reusing textures and reducing memory overhead.
The Dispose
method of the RenderTarget
class is used to stop using the current texture and return it to the pool. This is a crucial step in managing resources efficiently, as it helps in reusing textures and reducing memory overhead.
Call the Dispose
method when you are done using a RenderTarget
instance. This will ensure that the resources are properly released and can be reused by other parts of the application.
// Example of using RenderTarget and disposing it RenderTarget renderTarget = RenderTarget.GetTemporary(1024, 768, ImageFormat.RGBA8, ImageFormat.Depth24, MultisampleAmount.None, 1); // Use the render target for rendering operations // ... // Once done, dispose of the render target to return it to the pool renderTarget.Dispose();