The RenderTarget.From
method creates a new RenderTarget
instance using the specified color and depth textures. This method is useful when you have pre-existing textures that you want to use as render targets.
The RenderTarget.From
method creates a new RenderTarget
instance using the specified color and depth textures. This method is useful when you have pre-existing textures that you want to use as render targets.
To use the RenderTarget.From
method, provide the color and depth textures that you want to use as the render target. Both parameters are of type Texture
.
Parameters:
color
: The color texture to be used as the render target.depth
: The depth texture to be used as the render target.Returns: A new instance of RenderTarget
configured with the provided textures.
// Example of using RenderTarget.From method Texture colorTexture = new Texture(); // Assume this is initialized properly Texture depthTexture = new Texture(); // Assume this is initialized properly RenderTarget renderTarget = RenderTarget.From(colorTexture, depthTexture); // Now you can use renderTarget in your rendering pipeline