Description
The GetTemporary
method is a static method of the RenderTarget
class in the Sandbox namespace. It is used to create a temporary render target with specified dimensions, color format, depth format, multisampling, and mipmap levels. This method is useful for creating render targets that are needed temporarily during rendering operations and can be returned to a pool for reuse, optimizing resource management.
Usage
To use the GetTemporary
method, you need to specify the following parameters:
width
(int
): The width of the render target in pixels.
height
(int
): The height of the render target in pixels.
colorFormat
(ImageFormat
): The format of the color texture.
depthFormat
(ImageFormat
): The format of the depth texture.
msaa
(MultisampleAmount
): The level of multisampling anti-aliasing to apply.
numMips
(int
): The number of mipmap levels to generate.
The method returns a RenderTarget
object that can be used for rendering operations.
Example
// Example of using GetTemporary to create a render target
int width = 1024;
int height = 768;
ImageFormat colorFormat = ImageFormat.RGBA8;
ImageFormat depthFormat = ImageFormat.Depth24;
MultisampleAmount msaa = MultisampleAmount.None;
int numMips = 1;
RenderTarget renderTarget = RenderTarget.GetTemporary(width, height, colorFormat, depthFormat, msaa, numMips);
// Use the render target for rendering operations
// ...
// When done, dispose of the render target to return it to the pool
renderTarget.Dispose();