Description
The Height
property of the RenderTarget
class represents the height of the render target in pixels. This property is used to determine the vertical dimension of the render target texture, which is essential for rendering operations that require specific size configurations.
Usage
To access the Height
property, you need to have an instance of the RenderTarget
class. You can then retrieve the height value to understand or manipulate the size of the render target.
Example
// Example of accessing the Height property of a RenderTarget instance
RenderTarget renderTarget = RenderTarget.GetTemporary(1920, 1080, ImageFormat.RGBA8, ImageFormat.Depth24, MultisampleAmount.None, 1);
int height = renderTarget.Height;
// Output the height of the render target
// Note: Use appropriate logging or UI methods to display the height
// e.g., Debug.Log(height); in a game engine context
// This example assumes a method to display or use the height value