The Width
property of the RenderTarget
class represents the width of the render target in pixels. This property is used to determine the horizontal size of the render target texture that is being used for rendering operations.
The Width
property of the RenderTarget
class represents the width of the render target in pixels. This property is used to determine the horizontal size of the render target texture that is being used for rendering operations.
To access the width of a RenderTarget
, simply use the Width
property. This property is read-only and provides the current width of the render target.
// Example of accessing the Width property of a RenderTarget RenderTarget renderTarget = RenderTarget.GetTemporary(1920, 1080, ImageFormat.RGBA8, ImageFormat.Depth24, MultisampleAmount.None, 1); int width = renderTarget.Width; // Output the width // Note: Avoid using Console.WriteLine in Sandbox // Instead, use a logging system or UI element to display the width Log.Info($"RenderTarget Width: {width}"); // Dispose of the render target when done renderTarget.Dispose();