The Width
property of the RenderTarget
class represents the width of the render target in pixels. This property is used to determine the horizontal size of the render target texture that is being used for rendering operations.
The Width
property of the RenderTarget
class represents the width of the render target in pixels. This property is used to determine the horizontal size of the render target texture that is being used for rendering operations.
To access the Width
property, you need to have an instance of the RenderTarget
class. You can then retrieve the width of the render target by accessing this property.
// Example of accessing the Width property of a RenderTarget RenderTarget renderTarget = RenderTarget.GetTemporary(1024, 768, ImageFormat.RGBA8, ImageFormat.Depth24, MultisampleAmount.None, 1); int width = renderTarget.Width; // Output the width of the render target // Note: Avoid using Console.WriteLine in s&box // Instead, use the width value in your rendering logic // e.g., DebugOverlay.Text(0, 0, $"RenderTarget Width: {width}");