int Width { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Width property of the RenderTarget class represents the width of the render target in pixels. This property is used to determine the horizontal size of the render target texture that is being used for rendering operations.

Usage

To access the Width property, you need to have an instance of the RenderTarget class. You can then retrieve the width of the render target by accessing this property.

Example

// Example of accessing the Width property of a RenderTarget
RenderTarget renderTarget = RenderTarget.GetTemporary(1024, 768, ImageFormat.RGBA8, ImageFormat.Depth24, MultisampleAmount.None, 1);
int width = renderTarget.Width;

// Output the width of the render target
// Note: Avoid using Console.WriteLine in s&box
// Instead, use the width value in your rendering logic
// e.g., DebugOverlay.Text(0, 0, $"RenderTarget Width: {width}");