Description
The DispatchComputeIndirect
method is used to dispatch a compute shader using indirect arguments. This allows for more dynamic and flexible dispatching of compute workloads, as the dispatch parameters are read from a GPU buffer rather than being specified directly in the code.
Usage
To use the DispatchComputeIndirect
method, you need to provide a ComputeShader
instance, a GpuBuffer
containing the indirect arguments, and an offset within the buffer where the arguments are located. This method is particularly useful when the dispatch parameters are determined at runtime or are the result of previous GPU computations.
Example
// Example usage of DispatchComputeIndirect
var commandList = new CommandList();
var computeShader = new ComputeShader("path/to/shader");
var indirectBuffer = new GpuBuffer();
uint offset = 0;
// Dispatch the compute shader with indirect arguments
commandList.DispatchComputeIndirect(computeShader, indirectBuffer, offset);