Description
The DrawIndexedInstancedIndirect
method is used to render geometry using indirect drawing commands. This method allows for drawing indexed, instanced geometry by utilizing indirect buffers, which can be useful for dynamic or procedurally generated content where the number of instances or indices is not known at compile time.
Usage
To use the DrawIndexedInstancedIndirect
method, you need to provide the following parameters:
vertexBuffer
: A GpuBuffer<T>
containing the vertex data.
indexBuffer
: A GpuBuffer
containing the index data.
material
: A Material
object that defines the appearance of the geometry.
indirectBuffer
: A GpuBuffer
that contains the indirect draw commands.
bufferOffset
: A UInt32
specifying the offset in the indirect buffer where the draw command begins.
attributes
: A RenderAttributes
object that specifies additional rendering attributes.
primitiveType
: A Graphics.PrimitiveType
enum value that defines the type of primitives to render (e.g., triangles, lines).
Example
// Example usage of DrawIndexedInstancedIndirect
var commandList = new CommandList();
var vertexBuffer = new GpuBuffer<VertexType>();
var indexBuffer = new GpuBuffer();
var material = new Material();
var indirectBuffer = new GpuBuffer();
uint bufferOffset = 0;
var attributes = new RenderAttributes();
var primitiveType = Graphics.PrimitiveType.TriangleList;
commandList.DrawIndexedInstancedIndirect(
vertexBuffer,
indexBuffer,
material,
indirectBuffer,
bufferOffset,
attributes,
primitiveType
);