void DrawModel( Model model, Transform transform, RenderAttributes attributes )

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Description

The DrawModel method is used to render a 3D model within the current rendering context. This method requires a model, a transformation matrix, and rendering attributes to define how the model should be drawn.

Usage

To use the DrawModel method, you need to have a valid Model object, a Transform that specifies the model's position, rotation, and scale in the world, and a RenderAttributes object that contains additional rendering parameters such as material properties and shader settings.

Call this method within a rendering loop or a rendering command list to ensure the model is drawn each frame.

Example

// Example usage of DrawModel
var commandList = new CommandList();
var model = new Model("path/to/model");
var transform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);
var renderAttributes = new RenderAttributes();

// Set any specific render attributes if needed
renderAttributes.Set("Color", Color.Red);

// Draw the model
commandList.DrawModel(model, transform, renderAttributes);