The DrawModel
method is used to render a 3D model within the current rendering context. This method requires a model, a transformation matrix, and rendering attributes to define how the model should be drawn.
The DrawModel
method is used to render a 3D model within the current rendering context. This method requires a model, a transformation matrix, and rendering attributes to define how the model should be drawn.
To use the DrawModel
method, you need to have a valid Model
object, a Transform
that specifies the model's position, rotation, and scale in the world, and a RenderAttributes
object that contains additional rendering parameters such as material properties and shader settings.
Call this method within a rendering loop or a rendering command list to ensure the model is drawn each frame.
// Example usage of DrawModel var commandList = new CommandList(); var model = new Model("path/to/model"); var transform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f); var renderAttributes = new RenderAttributes(); // Set any specific render attributes if needed renderAttributes.Set("Color", Color.Red); // Draw the model commandList.DrawModel(model, transform, renderAttributes);