Description
The DrawModel
method is used to render a single model at a specified transform immediately. This method is part of the CommandList
class within the Sandbox.Rendering
namespace. It allows for the rendering of a model with specific rendering attributes, which can include details such as material properties, lighting, and other visual effects.
Usage
To use the DrawModel
method, you need to have a Model
object that you want to render, a Transform
object that specifies the position, rotation, and scale of the model in the scene, and a RenderAttributes
object that defines the rendering properties.
Here is a step-by-step guide on how to use the DrawModel
method:
- Ensure you have a valid
Model
instance that you want to draw.
- Create a
Transform
object to define where and how the model should be placed in the scene.
- Define any rendering attributes using a
RenderAttributes
object to customize the appearance of the model.
- Call the
DrawModel
method on an instance of CommandList
, passing in the model, transform, and attributes as parameters.
Example
// Example usage of the DrawModel method
// Assume model, transform, and attributes are already defined
Model myModel = ...; // Your model
Transform myTransform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);
RenderAttributes myAttributes = new RenderAttributes();
// Create a CommandList instance
CommandList commandList = new CommandList();
// Draw the model
commandList.DrawModel(myModel, myTransform, myAttributes);