void DrawModel( Model model, Transform transform, RenderAttributes attributes )

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Description

The DrawModel method is used to render a single model at a specified transform immediately. This method is part of the CommandList class within the Sandbox.Rendering namespace. It allows for the rendering of a model with specific rendering attributes, which can include details such as material properties, lighting, and other visual effects.

Usage

To use the DrawModel method, you need to have a Model object that you want to render, a Transform object that specifies the position, rotation, and scale of the model in the scene, and a RenderAttributes object that defines the rendering properties.

Here is a step-by-step guide on how to use the DrawModel method:

  1. Ensure you have a valid Model instance that you want to draw.
  2. Create a Transform object to define where and how the model should be placed in the scene.
  3. Define any rendering attributes using a RenderAttributes object to customize the appearance of the model.
  4. Call the DrawModel method on an instance of CommandList, passing in the model, transform, and attributes as parameters.

Example

// Example usage of the DrawModel method

// Assume model, transform, and attributes are already defined
Model myModel = ...; // Your model
Transform myTransform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);
RenderAttributes myAttributes = new RenderAttributes();

// Create a CommandList instance
CommandList commandList = new CommandList();

// Draw the model
commandList.DrawModel(myModel, myTransform, myAttributes);