Description
The DrawModelInstanced
method is used to render multiple instances of a 3D model efficiently. This method takes a model, a collection of transformation matrices, and rendering attributes to draw the model instances in a single draw call, which can significantly improve performance when rendering many identical objects.
Usage
To use the DrawModelInstanced
method, you need to have a CommandList
instance. You will also need a Model
object that represents the 3D model you want to render, a Span<Transform>
that contains the transformation matrices for each instance, and a RenderAttributes
object that specifies additional rendering parameters.
Here is a step-by-step guide:
- Create or obtain a
Model
object that you want to render.
- Prepare a
Span<Transform>
containing the transformation matrices for each instance of the model.
- Set up a
RenderAttributes
object to define rendering settings such as shaders, textures, and other parameters.
- Call the
DrawModelInstanced
method on your CommandList
instance, passing the model, transforms, and attributes as arguments.
Example
// Example usage of DrawModelInstanced
// Assume commandList is an instance of CommandList
// model is an instance of Model
// transforms is a Span<Transform> containing transformation matrices
// attributes is an instance of RenderAttributes
commandList.DrawModelInstanced(model, transforms, attributes);