Description
The DrawModelInstancedIndirect
method is used to render multiple instances of a model using indirect drawing. This method leverages a GPU buffer to determine the number of instances to draw, allowing for efficient rendering of large numbers of instances without the need for CPU intervention.
Usage
To use DrawModelInstancedIndirect
, you need to provide a Model
that you want to render, a GpuBuffer
that contains the indirect draw arguments, an integer bufferOffset
to specify the offset in the buffer where the draw arguments start, and RenderAttributes
to define additional rendering parameters.
Example
// Example usage of DrawModelInstancedIndirect
var commandList = new CommandList();
var model = new Model("path/to/model");
var gpuBuffer = new GpuBuffer(); // Assume this buffer is properly initialized with draw arguments
int bufferOffset = 0;
var renderAttributes = new RenderAttributes();
// Draw the model instances
commandList.DrawModelInstancedIndirect(model, gpuBuffer, bufferOffset, renderAttributes);