The DrawScreenQuad
method is used to render a full-screen quad using a specified material and color. This is typically used for post-processing effects or rendering overlays.
The DrawScreenQuad
method is used to render a full-screen quad using a specified material and color. This is typically used for post-processing effects or rendering overlays.
To use the DrawScreenQuad
method, you need to have a CommandList
instance. You will also need a Material
that defines how the quad should be rendered, and a Color
to apply to the quad.
Call this method when you want to draw a quad that covers the entire screen, such as for applying a shader effect across the whole viewport.
// Example of using DrawScreenQuad var commandList = new CommandList(); var material = new Material("path/to/material"); var color = new Color(1.0f, 0.5f, 0.5f, 1.0f); // RGBA color // Draw a full-screen quad with the specified material and color commandList.DrawScreenQuad(material, color);