Description
The GetRenderTarget
method in the CommandList
class is used to obtain a render target that matches the screen size. This method is useful for creating render targets that are dynamically sized based on the current screen dimensions, which is essential for rendering operations that need to adapt to different screen resolutions.
Usage
To use the GetRenderTarget
method, you need to provide the following parameters:
name
(System.String
): A unique name for the render target. This is used to identify the render target within the rendering system.
format
(Sandbox.ImageFormat
): Specifies the image format of the render target. This determines how the data is stored and processed.
numMips
(System.Int32
): The number of mipmap levels to generate for the render target. Mipmaps are used to improve rendering performance and quality at different distances.
sizeFactor
(System.Int32
): A factor that determines the size of the render target relative to the screen size. A value of 1 means the render target is the same size as the screen, while a value of 2 would make it half the size, and so on.
Example
// Example of using GetRenderTarget
var commandList = new CommandList();
var renderTarget = commandList.GetRenderTarget(
"MainRenderTarget",
ImageFormat.RGBA8,
1,
1
);
// Use the render target for rendering operations
// ...
// Once done, release the render target
commandList.ReleaseRenderTarget(renderTarget);