The GrabFrameTexture
method in the CommandList
class is used to capture the current frame's texture. This method returns a RenderTargetHandle
which can be used to access the captured texture data.
The GrabFrameTexture
method in the CommandList
class is used to capture the current frame's texture. This method returns a RenderTargetHandle
which can be used to access the captured texture data.
To use the GrabFrameTexture
method, you need to provide a unique string identifier for the texture and specify whether mipmaps should be generated for the texture.
Parameters:
token
(System.String): A unique identifier for the texture.withMips
(System.Boolean): A boolean value indicating whether mipmaps should be generated for the texture.Returns: RenderTargetHandle
: A handle to the captured frame texture.
// Example of using GrabFrameTexture var commandList = new CommandList(); string textureToken = "MyFrameTexture"; bool generateMips = true; RenderTargetHandle frameTextureHandle = commandList.GrabFrameTexture(textureToken, generateMips); // Use the frameTextureHandle for further operations