void ResourceBarrierTransition( Texture texture, ResourceState state )
void ResourceBarrierTransition( GpuBuffer buffer, ResourceState state )
void ResourceBarrierTransition( GpuBuffer buffer, ResourceState before, ResourceState after )

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Description

The ResourceBarrierTransition method is used to transition a texture resource from its current state to a specified state. This is essential in graphics programming to ensure that resources are in the correct state before being used for rendering or other operations.

Usage

To use the ResourceBarrierTransition method, you need to provide a Texture object and a ResourceState enumeration value that represents the desired state of the texture. This method does not return a value.

Example

// Example of using ResourceBarrierTransition
var commandList = new CommandList();
var texture = new Texture();
var desiredState = ResourceState.PixelShaderResource;

// Transition the texture to the desired state
commandList.ResourceBarrierTransition(texture, desiredState);