Description
The SetConstantBuffer
method is used to set a constant buffer in the rendering pipeline. This method allows you to bind a buffer of data to a specific shader constant, identified by a StringToken
. The data type is generic, allowing for flexibility in the type of data that can be passed to the shader.
Usage
To use the SetConstantBuffer
method, you need to provide a StringToken
that identifies the shader constant and the data you want to bind to it. The data should match the expected type in the shader.
Example usage:
CommandList commandList = new CommandList();
Sandbox.StringToken token = new Sandbox.StringToken("MyConstantBuffer");
MyBufferData data = new MyBufferData();
commandList.SetConstantBuffer(token, data);
Ensure that the data type T
matches the expected type in the shader to avoid runtime errors.
Example
CommandList commandList = new CommandList();
Sandbox.StringToken token = new Sandbox.StringToken("MyConstantBuffer");
MyBufferData data = new MyBufferData();
commandList.SetConstantBuffer(token, data);