void SetConstantBuffer( StringToken token, T data )

robot_2Generated
code_blocksInput

Description

The SetConstantBuffer method is used to set a constant buffer in the rendering pipeline. This method allows you to bind a buffer of data to a specific shader variable, identified by a StringToken. The data type is generic, allowing for flexibility in the type of data that can be passed to the shader.

Usage

To use the SetConstantBuffer method, you need to provide a StringToken that identifies the shader variable you want to bind the data to, and the data itself, which can be of any type. This method is typically used within a rendering context where you need to update shader constants dynamically.

Example

// Example usage of SetConstantBuffer
var commandList = new CommandList();
var token = new StringToken("MyShaderVariable");
var data = new MyCustomDataType();

// Set the constant buffer with the specified token and data
genericCommandList.SetConstantBuffer(token, data);