Description
The SetConstantBuffer
method is used to set a constant buffer for a rendering command. This method allows you to bind a constant buffer to a specific shader stage using a token identifier. The buffer data is provided as a generic type parameter, allowing for flexibility in the type of data that can be passed.
Usage
To use the SetConstantBuffer
method, you need to have a valid CommandList
instance. You will also need a StringToken
that identifies the shader variable you want to bind the constant buffer to, and the data you want to set as the buffer.
Here is a step-by-step guide:
- Create or obtain a
CommandList
instance.
- Define a
StringToken
that corresponds to the shader variable name.
- Prepare the data you want to set as the constant buffer. This data should match the expected structure in the shader.
- Call
SetConstantBuffer
with the token and data as parameters.
Example
// Example usage of SetConstantBuffer
// Assume commandList is an instance of CommandList
// Assume token is a StringToken for the shader variable
// Assume data is the data to be set in the constant buffer
commandList.SetConstantBuffer(token, data);