void SetConstantBuffer( StringToken token, T data )

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Description

The SetConstantBuffer method is used to set a constant buffer for a rendering command. This method allows you to bind a constant buffer to a specific shader stage using a token identifier. The buffer data is provided as a generic type parameter, allowing for flexibility in the type of data that can be passed.

Usage

To use the SetConstantBuffer method, you need to have a valid CommandList instance. You will also need a StringToken that identifies the shader variable you want to bind the constant buffer to, and the data you want to set as the buffer.

Here is a step-by-step guide:

  1. Create or obtain a CommandList instance.
  2. Define a StringToken that corresponds to the shader variable name.
  3. Prepare the data you want to set as the constant buffer. This data should match the expected structure in the shader.
  4. Call SetConstantBuffer with the token and data as parameters.

Example

// Example usage of SetConstantBuffer

// Assume commandList is an instance of CommandList
// Assume token is a StringToken for the shader variable
// Assume data is the data to be set in the constant buffer

commandList.SetConstantBuffer(token, data);