Description
The SetConstantBuffer
method is used to set a constant buffer in the rendering pipeline. This method allows you to bind a buffer of data to a specific shader variable, identified by a StringToken
. The data type is generic, allowing for flexibility in the type of data that can be passed to the shader.
Usage
To use the SetConstantBuffer
method, you need to provide a StringToken
that identifies the shader variable you want to bind the data to, and the data itself, which can be of any type. This method is typically used within a rendering context where you need to update shader constants dynamically.
Example
// Example usage of SetConstantBuffer
var commandList = new CommandList();
var token = new StringToken("MyShaderVariable");
var data = new MyCustomDataType();
// Set the constant buffer with the specified token and data
genericCommandList.SetConstantBuffer(token, data);