void SetConstantBuffer( StringToken token, T data )

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Description

The SetConstantBuffer method is used to set a constant buffer in the rendering pipeline. This method allows you to bind a buffer of data to a specific shader constant, identified by a StringToken. The data type is generic, allowing for flexibility in the type of data that can be passed to the shader.

Usage

To use the SetConstantBuffer method, you need to provide a StringToken that identifies the shader constant and the data you want to bind to it. The data should match the expected type in the shader.

Example usage:

CommandList commandList = new CommandList();
Sandbox.StringToken token = new Sandbox.StringToken("MyConstantBuffer");
MyBufferData data = new MyBufferData();
commandList.SetConstantBuffer(token, data);

Ensure that the data type T matches the expected type in the shader to avoid runtime errors.

Example

CommandList commandList = new CommandList();
Sandbox.StringToken token = new Sandbox.StringToken("MyConstantBuffer");
MyBufferData data = new MyBufferData();
commandList.SetConstantBuffer(token, data);