Description
The SetGlobal
method in the CommandList
class is used to set a global GPU buffer for rendering operations. This method allows you to bind a GpuBuffer
to a global shader variable identified by a StringToken
. This is useful for setting up data that needs to be accessed by shaders globally across multiple draw calls.
Usage
To use the SetGlobal
method, you need to have a valid StringToken
that represents the name of the global variable in the shader, and a GpuBuffer
that contains the data you want to bind. Call this method on an instance of CommandList
to set the global buffer.
Example
// Example of using SetGlobal method
var commandList = new CommandList();
var token = new StringToken("_GlobalBuffer");
var buffer = new GpuBuffer();
// Set the global buffer
commandList.SetGlobal(token, buffer);