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Description

The SetGlobal method in the CommandList class is used to set a global color texture from a named render target to a specified attribute. This method is part of the rendering pipeline and is essential for managing render targets and their associated textures within the rendering process.

Usage

To use the SetGlobal method, you need to provide a StringToken that identifies the attribute and a RenderTargetHandle.ColorIndexRef that specifies the render target from which the color texture will be set. This method is typically used in the context of rendering operations where you need to manage and manipulate textures globally across different rendering stages.

Example

// Example usage of SetGlobal method
var commandList = new CommandList();
var token = new StringToken("MyGlobalTexture");
var colorIndexRef = new RenderTargetHandle.ColorIndexRef();

// Set the global color texture
commandList.SetGlobal(token, colorIndexRef);