Description
The SetGlobal
method in the CommandList
class is used to set a global color texture from a named render target to a specified attribute. This method is part of the rendering pipeline and is essential for managing render targets and their associated textures within the rendering process.
Usage
To use the SetGlobal
method, you need to provide a StringToken
that identifies the attribute and a RenderTargetHandle.ColorIndexRef
that specifies the render target from which the color texture will be set. This method is typically used in the context of rendering operations where you need to manage and manipulate textures globally across different rendering stages.
Example
// Example usage of SetGlobal method
var commandList = new CommandList();
var token = new StringToken("MyGlobalTexture");
var colorIndexRef = new RenderTargetHandle.ColorIndexRef();
// Set the global color texture
commandList.SetGlobal(token, colorIndexRef);