void DrawCircle( Vector2 position, Vector2 size, Color color )

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Description

The DrawCircle method is used to render a circle on the HUD (Heads-Up Display) in a 2D space. This method is part of the HudPainter struct within the Sandbox.Rendering namespace. It allows you to specify the position, size, and color of the circle to be drawn.

Usage

To use the DrawCircle method, you need to have an instance of HudPainter. You can then call this method by providing the required parameters:

  • position: A Vector2 representing the center position of the circle on the HUD.
  • size: A Vector2 representing the size of the circle. The x and y components determine the width and height, respectively.
  • color: A Color object that specifies the color of the circle.

Example

// Example of using DrawCircle method

// Create an instance of HudPainter
HudPainter hudPainter = new HudPainter();

// Define the position, size, and color of the circle
Vector2 position = new Vector2(100, 100);
Vector2 size = new Vector2(50, 50);
Color color = new Color(1.0f, 0.0f, 0.0f, 1.0f); // Red color

// Draw the circle on the HUD
hudPainter.DrawCircle(position, size, color);