void DrawCircle( Vector2 position, Vector2 size, Color color )

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Description

The DrawCircle method is a member of the HudPainter struct within the Sandbox.Rendering namespace. This method is used to draw a circle on the HUD (Heads-Up Display) at a specified position, with a given size and color.

Usage

To use the DrawCircle method, you need to have an instance of the HudPainter struct. You can then call the method with the required parameters:

  • position: A Vector2 representing the center position of the circle on the HUD.
  • size: A Vector2 representing the size of the circle. The x and y components determine the width and height of the circle, respectively.
  • color: A Color object that specifies the color of the circle.

Example

// Example of using the DrawCircle method

// Create a HudPainter instance
HudPainter hudPainter = new HudPainter();

// Define the position, size, and color of the circle
Vector2 position = new Vector2(100, 100);
Vector2 size = new Vector2(50, 50);
Color color = new Color(1.0f, 0.0f, 0.0f, 1.0f); // Red color

// Draw the circle on the HUD
hudPainter.DrawCircle(position, size, color);