Description
The DrawText
method in the HudPainter
class is used to render text at a specified 3D point on the HUD (Heads-Up Display) with specific rendering flags. This method is part of the Sandbox.Rendering
namespace and is designed to be used within the context of rendering operations in a game or application using the s&box engine.
Usage
To use the DrawText
method, you need to have a valid HudPainter
instance. You will also need to provide a Scope
reference, which defines the text rendering context, a Vector3
point where the text should be drawn, and a set of TextFlag
options that determine how the text is rendered.
Ensure that the Scope
is properly initialized and that the Vector3
point is within the visible area of the HUD. The TextFlag
can be used to modify the appearance and behavior of the text, such as alignment and wrapping.
Example
// Example usage of HudPainter.DrawText
// Assume 'hudPainter' is an instance of HudPainter
// 'scope' is a properly initialized TextRendering.Scope
// 'position' is a Vector3 indicating where to draw the text
// 'flags' is a TextFlag with desired rendering options
hudPainter.DrawText(ref scope, new Vector3(100, 200, 0), TextFlag.Center);