void DrawTexture( Texture texture, Rect rect )
void DrawTexture( Texture texture, Rect rect, Color tint )

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Description

The DrawTexture method of the HudPainter class is used to render a specified texture onto the HUD (Heads-Up Display) within a defined rectangular area. This method is part of the Sandbox.Rendering namespace and is typically used in game development to display images or textures on the screen.

Usage

To use the DrawTexture method, you need to have a valid Texture object and a Rect that defines the area where the texture will be drawn. The method does not return any value and is called on an instance of HudPainter.

Ensure that the HudPainter instance is properly initialized and that the texture and rectangle parameters are correctly set up before calling this method.

Example

// Assuming 'hudPainter' is an instance of HudPainter
// 'texture' is a valid Texture object
// 'rect' is a Rect defining the area to draw the texture

hudPainter.DrawTexture(texture, rect);