Description
The DrawTexture
method of the HudPainter
class is used to render a specified texture onto the HUD (Heads-Up Display) within a defined rectangular area. This method is part of the Sandbox.Rendering
namespace and is typically used in game development to display images or textures on the screen.
Usage
To use the DrawTexture
method, you need to have a valid Texture
object and a Rect
that defines the area where the texture will be drawn. The method does not return any value and is called on an instance of HudPainter
.
Ensure that the HudPainter
instance is properly initialized and that the texture and rectangle parameters are correctly set up before calling this method.
Example
// Assuming 'hudPainter' is an instance of HudPainter
// 'texture' is a valid Texture object
// 'rect' is a Rect defining the area to draw the texture
hudPainter.DrawTexture(texture, rect);