Description
The SetBlendMode
method in the HudPainter
struct is used to set the blending mode for subsequent rendering operations. This method allows you to specify how the colors of the rendered objects will blend with the colors already present in the frame buffer.
Usage
To use the SetBlendMode
method, you need to have an instance of the HudPainter
struct. Call the method with a BlendMode
enumeration value that specifies the desired blending mode. This will affect all subsequent drawing operations performed by the HudPainter
until the blend mode is changed again.
Example
// Example of using SetBlendMode
// Assume hudPainter is an instance of HudPainter
HudPainter hudPainter = new HudPainter();
// Set the blend mode to Alpha
hudPainter.SetBlendMode(BlendMode.Alpha);
// Now, any drawing operations will use the Alpha blend mode
// For example, drawing a circle
hudPainter.DrawCircle(new Vector2(100, 100), new Vector2(50, 50), Color.Red);