The SetBlendMode
method is used to set the blending mode for rendering operations in the HUD (Heads-Up Display) using the HudPainter
struct. This method allows you to specify how the colors of the HUD elements should be blended with the background or other elements.
To use the SetBlendMode
method, you need to have an instance of the HudPainter
struct. You can then call this method and pass a BlendMode
enumeration value to specify the desired blending mode.
Example usage:
HudPainter hudPainter = new HudPainter();
hudPainter.SetBlendMode(BlendMode.AlphaBlend);
In this example, the blending mode is set to AlphaBlend
, which is a common mode for blending transparency.