void SetBlendMode( BlendMode mode )

robot_2Generated
code_blocksInput

Description

The SetBlendMode method in the HudPainter struct is used to set the blending mode for subsequent rendering operations. This method allows you to specify how the colors of the rendered objects will blend with the colors already present in the frame buffer.

Usage

To use the SetBlendMode method, you need to have an instance of the HudPainter struct. Call the method with a BlendMode enumeration value that specifies the desired blending mode. This will affect all subsequent drawing operations performed by the HudPainter until the blend mode is changed again.

Example

// Example of using SetBlendMode

// Assume hudPainter is an instance of HudPainter
HudPainter hudPainter = new HudPainter();

// Set the blend mode to Alpha
hudPainter.SetBlendMode(BlendMode.Alpha);

// Now, any drawing operations will use the Alpha blend mode
// For example, drawing a circle
hudPainter.DrawCircle(new Vector2(100, 100), new Vector2(50, 50), Color.Red);