The Size
property of the RenderTargetHandle
struct provides a reference to the size of the texture associated with the render target. This property is essential for understanding the dimensions of the texture being used in rendering operations.
The Size
property of the RenderTargetHandle
struct provides a reference to the size of the texture associated with the render target. This property is essential for understanding the dimensions of the texture being used in rendering operations.
To access the size of a texture in a render target, use the Size
property of a RenderTargetHandle
instance. This property returns a SizeHandle
which can be used to retrieve or manipulate the size information of the texture.
// Example of accessing the Size property of a RenderTargetHandle RenderTargetHandle renderTargetHandle = new RenderTargetHandle(); var textureSize = renderTargetHandle.Size; // Use textureSize to perform operations based on the texture's dimensions // For example, logging the width and height int width = textureSize.Width; int height = textureSize.Height; // Perform operations with width and height