The Size
property of the RenderTargetHandle
struct provides a reference to the size of the texture associated with the render target. This property is crucial for understanding the dimensions of the texture being used in rendering operations.
The Size
property of the RenderTargetHandle
struct provides a reference to the size of the texture associated with the render target. This property is crucial for understanding the dimensions of the texture being used in rendering operations.
To access the size of a texture in a rendering context, you can use the Size
property of a RenderTargetHandle
instance. This property is read-only and provides the necessary information to manage and manipulate the texture's dimensions effectively.
// Example of accessing the Size property of a RenderTargetHandle RenderTargetHandle renderTargetHandle = new RenderTargetHandle(); var textureSize = renderTargetHandle.Size; // Use textureSize to perform operations based on the texture's dimensions // For example, adjusting rendering parameters or validating texture compatibility