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Description

The Size property of the RenderTargetHandle struct provides a reference to the size of the texture associated with the render target. This property is essential for understanding the dimensions of the texture being used in rendering operations.

Usage

To access the size of a texture in a render target, use the Size property of a RenderTargetHandle instance. This property returns a SizeHandle which can be used to retrieve or manipulate the size information of the texture.

Example

// Example of accessing the Size property of a RenderTargetHandle
RenderTargetHandle renderTargetHandle = new RenderTargetHandle();
var textureSize = renderTargetHandle.Size;

// Use textureSize to perform operations based on the texture's dimensions
// For example, logging the width and height
int width = textureSize.Width;
int height = textureSize.Height;
// Perform operations with width and height