Description
The AllShaderResource
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a state where a resource can be used as a shader resource in all shader stages. This state is typically used when a resource needs to be accessed by multiple shader stages simultaneously.
Usage
Use the AllShaderResource
state when you need a resource to be available as a shader resource across all shader stages. This is particularly useful in scenarios where a resource is shared between different stages of the rendering pipeline, such as vertex, pixel, and compute shaders.
Example
// Example of setting a resource state to AllShaderResource
ResourceState currentState = ResourceState.AllShaderResource;
// Use this state when transitioning a resource to be used across all shader stages
// This is typically done in a command list or during resource initialization
void SetResourceState(Resource resource)
{
// Assuming 'resource' is a valid GPU resource
resource.TransitionState(ResourceState.AllShaderResource);
}