ResourceState AllShaderResource

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Description

The AllShaderResource field is a member of the ResourceState enumeration within the Sandbox.Rendering namespace. It represents a state where a resource can be used as a shader resource in all shader stages. This state is typically used when a resource needs to be accessed by multiple shader stages simultaneously.

Usage

Use the AllShaderResource state when you need a resource to be available as a shader resource across all shader stages. This is particularly useful in scenarios where a resource is shared between different stages of the rendering pipeline, such as vertex, pixel, and compute shaders.

Example

// Example of setting a resource state to AllShaderResource
ResourceState currentState = ResourceState.AllShaderResource;

// Use this state when transitioning a resource to be used across all shader stages
// This is typically done in a command list or during resource initialization
void SetResourceState(Resource resource)
{
    // Assuming 'resource' is a valid GPU resource
    resource.TransitionState(ResourceState.AllShaderResource);
}