Description
The CopyDestination
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a specific state of a GPU resource, indicating that the resource is being used as a destination for copy operations. This state is crucial for ensuring that resources are correctly synchronized during copy operations, preventing data corruption or access violations.
Usage
Use the CopyDestination
state when you need to transition a resource to be the target of a copy operation. This is typically used in conjunction with the CopySource
state, which marks the resource being copied from. Transitioning resources to the appropriate states is essential for maintaining data integrity and ensuring that operations are performed correctly.
Example
// Example of transitioning a resource to CopyDestination state
ResourceBarrier barrier = new ResourceBarrier();
barrier.Transition(resource, ResourceState.CopyDestination);
// Perform the copy operation
CopyResource(destinationResource, sourceResource);
// Transition the resource back to its original state
barrier.Transition(resource, originalState);