ResourceState GenericRead

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Description

The GenericRead field is a member of the ResourceState enumeration within the Sandbox.Rendering namespace. It represents a state where a GPU resource is set for generic read operations. This state is typically used when a resource is being read by the GPU but not written to, allowing for efficient access without the need for additional synchronization.

Usage

Use the GenericRead state when you need to ensure that a resource is only being read by the GPU. This is useful in scenarios where the resource is used as a read-only input, such as a texture or buffer that is sampled by a shader.

Example

// Example of setting a resource state to GenericRead
ResourceState currentState = ResourceState.GenericRead;

// Use this state when transitioning a resource for read-only operations
// For instance, when a texture is being sampled by a shader
void SetResourceStateForReading(Resource resource)
{
    resource.TransitionState(ResourceState.GenericRead);
}