Description
The GenericRead
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a state where a GPU resource is set for generic read operations. This state is typically used when a resource is being read by the GPU without any specific restrictions or requirements for the type of read operation.
Usage
Use the GenericRead
state when you need to set a resource for read operations that do not require specific handling, such as reading from a texture or buffer in a shader. This state is useful for ensuring that the resource is accessible for reading without any additional constraints.
Example
// Example of setting a resource state to GenericRead
ResourceState currentState = ResourceState.GenericRead;
// Use this state when transitioning a resource to be read by shaders
// or other GPU operations that require read access.
// Example usage in a resource barrier transition
// Assuming 'resource' is a valid GPU resource
resource.TransitionState(ResourceState.GenericRead);