Description
The IndexBuffer
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a specific state of a GPU resource, indicating that the resource is being used as an index buffer. This state is crucial for rendering operations that involve indexed drawing, where indices are used to reference vertices in a vertex buffer.
Usage
Use the IndexBuffer
state when you need to transition a resource to be used as an index buffer in your rendering pipeline. This is typically done when setting up the rendering state for drawing operations that require indexed geometry.
Example
// Example of using ResourceState.IndexBuffer in a rendering setup
// Assume 'resource' is a GPU resource that needs to be used as an index buffer
ResourceBarrier barrier = new ResourceBarrier();
barrier.Transition(resource, ResourceState.Common, ResourceState.IndexBuffer);
// Apply the barrier to ensure the resource is in the correct state
GraphicsDevice.ApplyResourceBarrier(barrier);
// Now the resource can be safely used as an index buffer in rendering operations