ResourceState IndirectArgument

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Description

The IndirectArgument field is a member of the ResourceState enumeration within the Sandbox.Rendering namespace. It represents a specific state of a GPU resource that is used for indirect argument buffers. This state is crucial when dealing with indirect drawing or dispatching commands, where the arguments for the commands are stored in a buffer.

Usage

Use the IndirectArgument state when you need to transition a resource to be used as an indirect argument buffer. This is typically required when you are preparing a buffer for indirect drawing or dispatching operations.

Example

// Example of using ResourceState.IndirectArgument

// Assume 'resource' is a GPU resource that needs to be used as an indirect argument buffer
resource.TransitionState(ResourceState.IndirectArgument);

// Now 'resource' is ready to be used for indirect drawing or dispatching commands.