Description
The PixelShaderResource
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a specific state of a GPU resource that is used as a pixel shader resource. This state is crucial for ensuring that the resource is correctly set up for use in pixel shader operations, which are responsible for determining the color of pixels in a rendered image.
Usage
Use the PixelShaderResource
state when you need to transition a GPU resource to be used as a pixel shader resource. This is typically done in the context of setting up rendering pipelines where specific resources are bound to the pixel shader stage.
Example
// Example of using ResourceState.PixelShaderResource
// Assume 'resource' is a GPU resource that needs to be transitioned
// to be used as a pixel shader resource.
// Transition the resource to the PixelShaderResource state
resource.TransitionState(ResourceState.PixelShaderResource);
// Now the resource is ready to be used in pixel shader operations.