Description
The Predication
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a specific state of a GPU resource used for predication operations. Predication is a technique used in rendering to conditionally execute commands based on the result of a previous operation, such as occlusion queries.
Usage
Use the ResourceState.Predication
when you need to set a resource state for predication operations in your rendering pipeline. This is typically used in advanced rendering scenarios where conditional rendering is required based on the results of previous computations or queries.
Example
// Example of setting a resource state to Predication
ResourceState currentState = ResourceState.Predication;
// Use this state in a rendering context where predication is required
// This might involve setting up a command list or a pipeline state
// that utilizes predication for conditional rendering.