ResourceState Predication

book_4_sparkGenerated
code_blocksInput

Description

The Predication field is a member of the ResourceState enumeration within the Sandbox.Rendering namespace. It represents a specific state of a GPU resource used for predication operations. Predication is a technique used in rendering to conditionally execute commands based on the result of a previous operation, such as occlusion queries.

Usage

Use the ResourceState.Predication when you need to set a resource state for predication operations in your rendering pipeline. This is typically used in advanced rendering scenarios where conditional rendering is required based on the results of previous computations or queries.

Example

// Example of setting a resource state to Predication
ResourceState currentState = ResourceState.Predication;

// Use this state in a rendering context where predication is required
// This might involve setting up a command list or a pipeline state
// that utilizes predication for conditional rendering.