ResourceState Predication

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Description

The Predication field is a member of the ResourceState enumeration within the Sandbox.Rendering namespace. It represents a specific state of a GPU resource that is used for predication operations. Predication is a technique used in rendering to conditionally execute commands based on the results of previous operations, such as occlusion queries.

Usage

Use the ResourceState.Predication field when you need to set a resource's state to be used in predication operations. This is typically used in advanced rendering scenarios where conditional rendering is required based on the outcome of previous queries or tests.

Example

// Example of setting a resource state to Predication
ResourceState currentState = ResourceState.Predication;

// Use currentState in a rendering pipeline setup
// This would typically be part of a larger rendering setup
// where resources are transitioned between different states
// based on the rendering needs.