Description
The Present
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a specific state of a GPU resource, indicating that the resource is ready to be presented to the screen. This state is typically used when a resource is being prepared for display output, such as a swap chain buffer that is about to be shown on the screen.
Usage
Use the ResourceState.Present
field when you need to transition a GPU resource to a state where it can be presented to the display. This is commonly used in rendering pipelines where the final image is ready to be shown to the user.
Example
// Example of using ResourceState.Present in a rendering pipeline
// Assume 'commandList' is a valid command list and 'resource' is a GPU resource
commandList.ResourceBarrierTransition(resource, ResourceState.RenderTarget, ResourceState.Present);
// The resource is now in the Present state and ready to be displayed on the screen.