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Description

The Present field is a member of the ResourceState enumeration within the Sandbox.Rendering namespace. It represents a specific state of a GPU resource, indicating that the resource is ready to be presented to the screen. This state is typically used when a resource is being prepared for display, such as a swap chain buffer that is about to be shown on the screen.

Usage

Use the ResourceState.Present field when you need to transition a GPU resource to a state where it can be presented to the display. This is commonly used in rendering pipelines where the final output needs to be shown to the user.

Example

// Example of using ResourceState.Present in a rendering pipeline

void TransitionToPresentState(Resource resource)
{
    // Assuming 'resource' is a GPU resource that needs to be presented
    resource.TransitionState(ResourceState.Present);
    
    // Further rendering logic...
}