Description
The Present
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a specific state of a GPU resource, indicating that the resource is ready to be presented to the screen. This state is typically used when a resource is being prepared for display, such as a swap chain buffer that is about to be shown on the screen.
Usage
Use the ResourceState.Present
field when you need to transition a GPU resource to a state where it can be presented to the display. This is commonly used in rendering pipelines where the final output needs to be shown to the user.
Example
// Example of using ResourceState.Present in a rendering pipeline
void TransitionToPresentState(Resource resource)
{
// Assuming 'resource' is a GPU resource that needs to be presented
resource.TransitionState(ResourceState.Present);
// Further rendering logic...
}