Description
The RenderTarget
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a specific state of a GPU resource where the resource is used as a render target. This state is crucial for rendering operations where the output of a rendering pass is directed to a texture or a buffer that can be used for further processing or display.
Usage
Use the RenderTarget
state when you need to transition a resource to be used as a target for rendering operations. This is typically used in graphics programming when setting up render passes where the output needs to be written to a texture or a buffer.
Example
// Example of using ResourceState.RenderTarget
// Assume 'resource' is a GPU resource that needs to be transitioned
// to be used as a render target.
// Transition the resource to the RenderTarget state
resource.TransitionState(ResourceState.RenderTarget);
// Now the resource can be used as a render target in rendering operations.