Description
The ResolveDestination
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a specific state of a GPU resource, indicating that the resource is being used as a destination for resolve operations. This is typically used in scenarios where multi-sample anti-aliasing (MSAA) resolve operations are performed, transitioning the resource to a state where it can receive the resolved data.
Usage
Use ResourceState.ResolveDestination
when you need to transition a resource to a state where it can be used as the target for resolve operations. This is particularly relevant in graphics programming when dealing with multi-sample anti-aliasing (MSAA) where the resolved image needs to be written to a specific resource.
Example
// Example of transitioning a resource to ResolveDestination state
// Assume 'resource' is a valid GPU resource
var barrier = new ResourceBarrier();
barrier.Transition(resource, ResourceState.Common, ResourceState.ResolveDestination);
// Apply the barrier to ensure the resource is in the correct state
GraphicsDevice.ExecuteResourceBarrier(barrier);