ResourceState ResolveDestination

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Description

The ResolveDestination field is a member of the ResourceState enumeration within the Sandbox.Rendering namespace. It represents a specific state of a GPU resource, indicating that the resource is being used as a destination for resolve operations. This is typically used in scenarios where multi-sample anti-aliasing (MSAA) resolve operations are performed, transitioning the resource to a state where it can receive resolved data.

Usage

Use the ResolveDestination state when you need to transition a resource to be the target of a resolve operation. This is particularly relevant in graphics programming when dealing with multi-sample anti-aliasing (MSAA) where you need to resolve a multi-sampled texture to a non-multi-sampled texture.

Example

// Example of transitioning a resource to ResolveDestination state
ResourceState currentState = ResourceState.Common;
ResourceState newState = ResourceState.ResolveDestination;

// Transition the resource state
// This would typically be done using a command list in a graphics API
TransitionResourceState(resource, currentState, newState);