Description
The UnorderedAccess
field is a member of the ResourceState
enumeration within the Sandbox.Rendering
namespace. It represents a state where a resource can be accessed in an unordered manner, allowing for read and write operations without a specific order. This is typically used for resources that are accessed by compute shaders or other operations that require unordered access.
Usage
Use the UnorderedAccess
state when you need to perform unordered read and write operations on a resource. This is common in scenarios involving compute shaders where multiple threads may read from and write to the same resource simultaneously.
Example
// Example of setting a resource state to UnorderedAccess
ResourceState currentState = ResourceState.UnorderedAccess;
// Use this state when binding a resource for compute shader operations
// Example: Transitioning a resource to UnorderedAccess state
void TransitionResourceToUnorderedAccess(Resource resource)
{
// Assuming 'resource' is a valid GPU resource
resource.TransitionState(ResourceState.UnorderedAccess);
}