static Texture CreateFromSvgSource( string svgContents, System.Nullable<int> width, System.Nullable<int> height, System.Nullable<Color> color )

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Description

The CreateFromSvgSource method is a static method of the Texture class in the Sandbox namespace. It allows you to create a texture from SVG (Scalable Vector Graphics) content. This method is useful for dynamically generating textures from vector graphics, which can be scaled without losing quality.

Usage

To use the CreateFromSvgSource method, provide the SVG content as a string. Optionally, you can specify the desired width and height of the resulting texture. If these are not provided, the method will use the dimensions defined in the SVG content. Additionally, you can specify a color to apply to the SVG, which will override any colors defined within the SVG itself.

Example

// Example usage of CreateFromSvgSource
string svgContent = "<svg xmlns='http://www.w3.org/2000/svg' width='100' height='100'><rect width='100' height='100' style='fill:blue'/></svg>";
int? width = 200; // Optional width
int? height = 200; // Optional height
Color? color = new Color(1.0f, 0.0f, 0.0f); // Optional color override

Texture texture = Texture.CreateFromSvgSource(svgContent, width, height, color);

// Use the texture in your game object or scene