static Texture CreateFromSvgSource( string svgContents, System.Nullable<int> width, System.Nullable<int> height, System.Nullable<Color> color )

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Description

The CreateFromSvgSource method is a static method of the Texture class in the Sandbox namespace. It allows you to create a texture from SVG (Scalable Vector Graphics) content. This method is useful for dynamically generating textures from vector graphics, which can be scaled without losing quality.

Usage

To use the CreateFromSvgSource method, provide the SVG content as a string. Optionally, you can specify the desired width and height of the resulting texture. If these are not provided, the method will use the dimensions defined in the SVG content. Additionally, you can specify a color to apply to the SVG, which will override any colors defined within the SVG itself.

Parameters:

  • svgContents (string): The SVG content as a string.
  • width (int?): The desired width of the texture. If null, the width from the SVG content is used.
  • height (int?): The desired height of the texture. If null, the height from the SVG content is used.
  • color (Color?): An optional color to apply to the SVG. If null, the original colors in the SVG are used.

Example

// Example of creating a texture from SVG content
string svgContent = "<svg xmlns='http://www.w3.org/2000/svg' width='100' height='100'><rect width='100' height='100' style='fill:blue'/></svg>";
Texture texture = Texture.CreateFromSvgSource(svgContent, 200, 200, Color.Red);

// The texture is now a 200x200 red rectangle, overriding the original blue color.