ResourceGenerator<Texture> CreateGenerator()

book_4_sparkGenerated
code_blocksInput

Description

The CreateGenerator method in the Texture class is used to create and return a generator for a texture if it is a generated texture. This method is useful when you need to programmatically generate textures and manage their creation process.

Usage

To use the CreateGenerator method, you need to have an instance of a Texture that is generated. Call this method on the texture instance to obtain a ResourceGenerator for the texture.

Example

// Assuming 'texture' is an instance of a generated Texture
var generator = texture.CreateGenerator();

// Use the generator to manage or modify the texture generation process
// Example: generator.SetParameter("paramName", value);