Description
Begins creation of a render target. Render targets are used to render scenes or objects to a texture, which can then be used in various graphical effects or as a texture in the game world. This method returns a TextureBuilder
that facilitates the construction of the render target. To complete the creation process, you must call TextureBuilder.Create
with the appropriate parameters.
Usage
To use CreateRenderTarget
, call it statically from the Texture
class. This will return a TextureBuilder
object, which you can use to configure and finalize the render target. Once configured, call Create
on the TextureBuilder
to generate the render target.
Example
// Example of creating a render target
TextureBuilder builder = Texture.CreateRenderTarget();
// Configure the builder as needed
// ...
// Finalize the creation of the render target
Texture renderTarget = builder.Create("MyRenderTarget", true, new ReadOnlySpan<byte>(), 0);